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Cargo airport hub cities skylines
Cargo airport hub cities skylines











cargo airport hub cities skylines

The limiting factor is how fast the individual trucks can enter and exit the facilities.

cargo airport hub cities skylines

I really think that needs to be an official patch for the game, but absent that I would take a mod that ups the truck/train throughput of these assets. But at even these paltry numbers they could still be very useful, as the air traffic does not use up valuable real estate. Since these assets take up so much room why should they not function as mega cargo hubs? Even at two train bays and three truck entrances (or just two truck entrances for the air only version) that is still far less density than you could get out of a equivalent space in just train terminals.

cargo airport hub cities skylines

The Cargo Airport has a massively long truck dock, with room for two access points at least, and the Cargo Airport Hub has room for at least two train bays and three truck entrances (more if you count the front truck docs and not just the tunnels). The thing is, the assets themselves already have what look like multiple entrances. The fact that they are limited to only one functional truck entrance is really limiting. You cannot have more of them in a compact area, and some of the more interesting maps may not have the room near certain resources for two or three of them. Simply stack a few of them next to each other (or for better results spread them out a bit) and away you go, more than enough truck/train throughput to go around.īut both the cargo airport and the Cargo airport hub are huge assets. That is all well and good when you have a small footprint like the Cargo Train Terminal or even the Cargo Hub. Often, for really dense commercial/industrial areas I need multiple stations just to deal with all the trucks that want to use the facility. I am finding that the limiting factor with cargo stations is the vehicle traffic throughput.













Cargo airport hub cities skylines